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Tank · Melee

Hookman

The campfire story that turns out to be true. Hook enemies through walls, rot everything near you and hang a champion on a scaffold for 2.5s.

Play Hookman free
In the game

Hookman as you play them

Their idle from champion select, frame for frame.

Class
Style
Difficulty
Tank
Melee
Low
Abilities

What they do

Passive

Trophies

Every enemy champion you help take down gives you 20 maximum health for a kill or 8 for an assist, with no cap.

  • You heal by what it adds and grow up to 15% bigger. Your abilities deal 50% more to camp monsters.
Q

Hook

Throw your hook. The first enemy hit takes 50 magic damage and is dragged back to you through walls.

  • You stand still until it reaches you. Bosses take the damage only.
  • Scaling: 50 + 40% of ability power.
  • 60 mana · 14.0s cooldown · range 520
W

Rot

Toggle on to deal 10 magic damage a second to nearby enemies and slow them by 20%. It costs you 12 health a second.

  • It also deals 2% of your maximum health a second. It never takes you below 1 health and costs no mana.
  • Scaling: 10 + 2% of your maximum health + 10% of ability power a second.
  • 0 mana · 1.0s cooldown
E

Hack

Hack in front of you for 40 magic damage, slowing every enemy hit by 30% for 1.5s.

  • Scaling: 40 + 30% of ability power.
  • 40 mana · 8.0s cooldown · range 110
R

Hang

Noose an enemy champion and yank them onto a scaffold through walls. They hang for 2.5s, unable to move, attack or cast.

  • Hanging them up takes you 0.5s, and nothing interrupts it.
  • 100 mana · 120.0s cooldown · range 150