
In the game
Knight as you play them
Their idle from champion select, frame for frame.
- Class
- Style
- Difficulty
- Tank
- Melee
- Low
Abilities
What they do
Passive
Plate Armor
41 base armor and 21 base magic resistance. Your abilities grow with your armor and magic resistance.
- Your base armor blocks 29% of physical damage before items.
Q
Heavy Strike
Your next basic attack deals 30 physical damage, and 15 to enemies around the target.
- You can attack again at once. It can critically strike. The splash hits enemies within 70 of the target.
- Scaling: 30 + 100% of attack damage + 25% of your armor and magic resistance.
- 30 mana · 6.0s cooldown
W
Raise Shield
Take 25% less damage for 4s.
- Each rank lowers the cooldown by 1s.
- 40 mana · 14.0s cooldown
E
Shield Charge
Charge forward, dealing 85 physical damage to enemies you pass. The first enemy champion you reach stops you and is stunned for 1s.
- A structure also stops the charge and takes the damage, but is not stunned.
- Scaling: 85 + 40% of your armor and magic resistance.
- 45 mana · 12.0s cooldown · range 165
R
Ground Slam
Slam the ground for 225 physical damage and knock nearby enemies up for 1s.
- Bosses are not knocked up.
- Scaling: 225 + 90% of your armor and magic resistance.
- 90 mana · 60.0s cooldown