
Thunder
The storm king of the old sky. Every fourth throw strikes on through enemies behind, and Master Bolt finishes a fleeing foe from across the map.
Play Thunder freeThunder as you play them
Their idle from champion select, frame for frame.
- Class
- Style
- Difficulty
- Marksman
- Ranged
- Medium
What they do
Gathering Storm
Every fourth basic attack is a charged bolt that deals 150% damage to its target and 75% to every enemy in a line behind it.
- The line reaches 220 past the target. Hurl Bolt hits add to the count.
Hurl Bolt
Hurl a bolt in a line. The first enemy takes 40 physical damage, and each one after takes 20% less.
- The bolt flies 300. Damage never falls below 40%, and a hit adds one to Gathering Storm.
- Scaling: 40 + 70% of attack damage.
- 50 mana · 9.0s cooldown · range 300
Thunderstrike
Call lightning on a spot. After 0.8s, it strikes for 50 physical damage and stuns champions for 0.6s.
- It strikes everything within 70 of the spot, and everyone sees the circle first. Structures take the damage only.
- Scaling: 50 + 50% of attack damage.
- 70 mana · 14.0s cooldown · range 260
Ride the Lightning
Blink a short distance as lightning, over walls. Your next basic attack within 3s is a Gathering Storm bolt.
- 40 mana · 14.0s cooldown · range 110
Master Bolt
Charge for 0.8s in place, then strike a long line. Every enemy champion on it takes 175 physical damage, up to double the lower their health.
- The line is 2500 long and 60 wide. It passes through everything and hits champions you cannot see. Critical strike chance adds damage, 37.5% at 50%, everyone sees the aim line, and stuns and knockbacks cancel it.
- Scaling: 175 + 80% of attack damage.
- 100 mana · 100.0s cooldown · range 2500