
In the game
Rogue as you play them
Their idle from champion select, frame for frame.
- Class
- Style
- Difficulty
- Assassin
- Melee
- High
Abilities
What they do
Passive
Ambush
Your first basic attack from invisibility deals double damage.
Q
Throwing Knife
Throw a knife for 80 physical damage and slow the target by 50% for 2s.
- Scaling: 80 + 75% of attack damage.
- 35 mana · 6.0s cooldown · range 300
W
Vanish
Gain 10% movement speed and turn invisible for 6s after a 2s fade. Enemy champion and structure damage delays the fade, up to 4s in all.
- Hits delay the fade until 1.5s after impact, and attacking or casting anything but Dash ends Vanish. Towers and cores see you outside brush in their range. The cooldown starts when you reappear.
- 45 mana · 11.0s cooldown
E
Dash
Dash a short distance, over walls if needed. Dash does not end Vanish.
- Higher ranks lower the cooldown.
- 35 mana · 7.0s cooldown · range 125
R
Execute
Strike an enemy champion or structure for 120 to 280 physical damage. The lower its health, the more it takes.
- 200 at half health and 240 at a quarter. Once it starts, the strike follows the target.
- Scaling: 80 + 70% of attack damage, then 150% to 350% as the target's health falls.
- 90 mana · 55.0s cooldown · range 70