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Tank · Melee

Treant

Living oak. Catch enemies with roots, sweep them off your allies, regrow and plant Deep Roots where they cannot walk out.

Play Treant free
In the game

Treant as you play them

Their idle from champion select, frame for frame.

Class
Style
Difficulty
Tank
Melee
Medium
Abilities

What they do

Passive

Thick Bark

Damage from enemy champions gives you 3 armor and magic resistance, up to 5 times.

  • Each stack grows to 6 by level 18. You gain at most one a second, only from damage that reaches your health, and all fall off 5s after the last hit. Your abilities deal 35% more to jungle camps, not bosses.
Q

Grasping Roots

Send roots along the ground. They deal 75 magic damage to each minion and monster they pass, and root the first enemy champion for 1s.

  • The champion takes the damage too. A structure stops the roots and takes the damage. The roots are 50 wide, cross walls and deal 15% more to monsters.
  • Scaling: 75 + 40% of ability power.
  • 50 mana · 11.0s cooldown · range 220
W

Regrowth

Heal 50 + 8% of your maximum health over 4s.

  • It heals in 8 steps. Casting again restarts it, and only death stops it.
  • Scaling: 50 + 8% of maximum health.
  • 65 mana · 18.0s cooldown
E

Branch Sweep

Sweep a wide arc in front of you for 69 physical damage. Enemies are knocked back and slowed by 25% for 1.5s.

  • The sweep lands 0.3s after you cast. Walls stop the knockback, and bosses, structures and rooted enemies stay put. Monsters take 15% more.
  • Scaling: 69 + 40% of ability power.
  • 55 mana · 14.0s cooldown · range 95
R

Deep Roots

Plant yourself while roots spread for 0.5s. Then every enemy still inside takes 86 magic damage and is rooted for 2s.

  • You cannot move, attack or cast while the roots spread. Stuns and knockbacks interrupt them. Bosses and structures take the damage only.
  • Scaling: 86 + 35% of ability power.
  • 100 mana · 100.0s cooldown